Roll, duck, & cover! – A collaboratively produced, critical game that generates a discussion around the visual representation of nuclear warfare in media
Roll, Duck & Cover explores the application of Emerging Design Landscapes such as Critical Design and Co-Creation, in combination with visual communication to address societal challenges in cooperation with society. In particular, it explores the visual representation of nuclear warfare by mass media and how we could utilize Semiotics to understand set representation better.
The design outcome is a board game that acts as a critical tool to create a discussion around the visuals and encourages the practice of semiosis.