Student work & Features

Ellen Solding’s project Anger management

Student work:Anger management

By:Ellen Solding

Anger management is a project that challenges narratives of female anger, aiming at creating conditions for change through materialization and conversation.

By:Emily Rundau

The design project explores the impact of artificial lighting on humans, living species and the environment. How can this human caused pollution be transformed through sustainable solutions? A speculative proposal for change is being introduced.

By:Leo Hosp

In the scenario I create, National Geographic is announcing a year-long series on nonbinary identities, introducing the concept of intersectionality, and showing how oppressions are multi-layered and must be addressed in their full complexity. Life is simplified illustrated as climbing a mountain where people have different starting points, putting privilege and oppression into context.

Wasteland exhibition in Vandalorum

From waste to architecture exhibition

Features:Wasteland

Imagine a world where there is no scarcity of resources. A world where our consumption, production and construction does not have a negative impact on our climate. Where waste does not exist and economic growth and sustainability are each other’s prerequisites instead of opposites. That world is real. Welcome to Wasteland – a world where waste is transformed into architecture!

The design programs

lnu.se/en/programme/design-change/

BFA in Design + Change

lnu.se/en/programme/visual-communication-change/

BFA in Visual Communication + Change

lnu.se/en/programme/design-change-master-programme/vaxjo-international-autumn/

MFA in Design + Change

lnu.se/en/programme/innovation-through-business-engineering-and-design-specialisation-design-master-programme/

MA in Innovation through Business, Engineering and Design – Specialisation Design

Why change?

Collecting knowledge

Doesn’t design already imply change? Yes, through design we give form to new products (and books, campaigns, services, systems and much more). Through these we also shape and change behaviours, attitudes and even worldviews.

Today it is both formally and globally recognised that both ecological and social systems are in a critical state. We also know that human activities – and not least design, and its associated overconsumption – drive unsustainability. With + Change we want to emphasise the very potential of design to affect change and to extend it. + Change comprises different perspectives on change, such as adaptation, evolution and revolution. For us + Change very much includes examining, challenging and changing the norms that shape the everyday life of individuals as well as society at large. To affect change through design can be about initiatives directed at products, systems or worldviews. We can choose to use design to affect change locally, regionally or globally, and with a focus on ecology, economy, human health and equality, or all of them simultaneously. Altogether + Change is about purposefully using design, and its inherent creativity, in order to achieve changes towards futures of sustainability.

+ Change is not only about what we study and why – it is also about how we do it. + Change pedagogy brings design, artistic expression and theory together. We believe we need students and staff groups to genuinely and in an interdisciplinary manner engage with the complexity of sustainability. Therefore, we have chosen to have an international intake on all our programmes and to deliver them in English. Together we make a + Change culture – dynamic, vibrant, creative and critical.

Sharing is Caring

This is our digital platform where you will find selected Works, News and Features coming from the Linnaeus University’s Design Department. It is a tool for us as students, educators and researchers to share, connect and re-connect ideas for + Change. We continuously work to make our + Change knowledge and practices available and searchable.

You can filter the database by general terms like: Course documentations, Final examinations; also by more specific conditions like: Video, Social media or Exhibitions.