
News: Invitation: Other economies – Other publications
Student work & Features

Student work:Freak Bitch – An Interactive Manifesto
By:Tara Söderlind
Freak Bitch – An Interactive Manifesto is a collection of mini games based on a manifesto about “unfemininity”, the opposite of femininity but not masculinity or a lack of femininity. It’s structured according to four principles of being a Freak Bitch (someone unfeminine) that the player gets to act out in a corresponding game.

Features:Brände Udde Burning Arts Festival
The first arts festival of its kind at VXO FARMLab, celebrating the harvest season, invoking the elements of primal fascination and illuminating our interrelationship with nature.

Student work:The Seamless Platform
By:Nela Zajícová
The Seamless Platform is a thesis project that envisions a possible future scenario for Godsmagasinet. A building located at the train station in Älmhult, as a vibrant and inclusive social space where people from diverse backgrounds can connect through food, culture, and shared experiences. The Platform Website serves as a visual and interactive touchpoint for this envisioned scenario.
The design programs
Why change?
Collecting knowledge
Doesn’t design already imply change? Yes, through design we give form to new products (and books, campaigns, services, systems and much more). Through these we also shape and change behaviours, attitudes and even worldviews.
Today it is both formally and globally recognised that both ecological and social systems are in a critical state. We also know that human activities – and not least design, and its associated overconsumption – drive unsustainability. With + Change we want to emphasise the very potential of design to affect change and to extend it. + Change comprises different perspectives on change, such as adaptation, evolution and revolution. For us + Change very much includes examining, challenging and changing the norms that shape the everyday life of individuals as well as society at large. To affect change through design can be about initiatives directed at products, systems or worldviews. We can choose to use design to affect change locally, regionally or globally, and with a focus on ecology, economy, human health and equality, or all of them simultaneously. Altogether + Change is about purposefully using design, and its inherent creativity, in order to achieve changes towards futures of sustainability.
+ Change is not only about what we study and why – it is also about how we do it. + Change pedagogy brings design, artistic expression and theory together. We believe we need students and staff groups to genuinely and in an interdisciplinary manner engage with the complexity of sustainability. Therefore, we have chosen to have an international intake on all our programmes and to deliver them in English. Together we make a + Change culture – dynamic, vibrant, creative and critical.
Sharing is Caring
This is our digital platform where you will find selected Works, News and Features coming from the Linnaeus University’s Design Department. It is a tool for us as students, educators and researchers to share, connect and re-connect ideas for + Change. We continuously work to make our + Change knowledge and practices available and searchable.
You can filter the database by general terms like: Course documentations, Final examinations; also by more specific conditions like: Video, Social media or Exhibitions.
