Student work & Features

A social come together where trash is of equal part of the dinner

By:Albertina Ravn

Have you ever thought about how much trash a dinner creates or how many waste packages you brought with you from the takeaway place?

Imagine Utopia

“An imagined place or state of things in which everything is perfect”

By:Angelica Bergman

How would the world look like if money lost its power? How would we live? The project proposes that this could be the beginning of what is known as Utopia; “An imagined place or state of things in which everything is perfect”.

By:Lacey Dams

The battle of Orléans is an audio-tactile boardgame designed with older late blind players. This marginalised group gets mostly excluded from this benefiting leisure time activity, due to discriminating norms used in board game design. Even though there are adapted versions, those are mainly just playable by younger or congenitally blind players. This work aims to fill this gap and create an independent game experience for this specific social group.

Student work:Blurry vision

By:Illa Kaezran

‘Blurry Vision’ is an animation, requesting the society to highlight the truth without blurring the reality which is that children with disabilities are not having equal rights in Sweden.

The design programs

lnu.se/en/programme/design-change/

BFA in Design + Change

lnu.se/en/programme/visual-communication-change/

BFA in Visual Communication + Change

lnu.se/en/programme/design-change-master-programme/vaxjo-international-autumn/

MFA in Design + Change

lnu.se/en/programme/innovation-through-business-engineering-and-design-specialisation-design-master-programme/

MA in Innovation through Business, Engineering and Design – Specialisation Design

Why change?

Collecting knowledge

Doesn’t design already imply change? Yes, through design we give form to new products (and books, campaigns, services, systems and much more). Through these we also shape and change behaviours, attitudes and even worldviews.

Today it is both formally and globally recognised that both ecological and social systems are in a critical state. We also know that human activities – and not least design, and its associated overconsumption – drive unsustainability. With + Change we want to emphasise the very potential of design to affect change and to extend it. + Change comprises different perspectives on change, such as adaptation, evolution and revolution. For us + Change very much includes examining, challenging and changing the norms that shape the everyday life of individuals as well as society at large. To affect change through design can be about initiatives directed at products, systems or worldviews. We can choose to use design to affect change locally, regionally or globally, and with a focus on ecology, economy, human health and equality, or all of them simultaneously. Altogether + Change is about purposefully using design, and its inherent creativity, in order to achieve changes towards futures of sustainability.

+ Change is not only about what we study and why – it is also about how we do it. + Change pedagogy brings design, artistic expression and theory together. We believe we need students and staff groups to genuinely and in an interdisciplinary manner engage with the complexity of sustainability. Therefore, we have chosen to have an international intake on all our programmes and to deliver them in English. Together we make a + Change culture – dynamic, vibrant, creative and critical.

Sharing is Caring

This is our digital platform where you will find selected Works, News and Features coming from the Linnaeus University’s Design Department. It is a tool for us as students, educators and researchers to share, connect and re-connect ideas for + Change. We continuously work to make our + Change knowledge and practices available and searchable.

You can filter the database by general terms like: Course documentations, Final examinations; also by more specific conditions like: Video, Social media or Exhibitions.