A project that takes the form of an illustrated story told from the perspective of a young adult middle-class Swede who feels uncertainty in the face of larger issues in the world. Where do all our stuff come from? Is he buying unethical products? Is he actively making a situation worse elsewhere through his choices?
The main function of the walker is to enable safe environment, and to improve the user’s independence. The ambition with the project would be to challenge the stigma around walkers by changing the aesthetics, by assigning new visual expression, and allowing personal costumization.
High school is the period when teens are exposed to major changes (emotional, mental and social) in their lives. This project responds to the needs of adolescents who want to experiment with drugs, but who do not have the knowledge yet.
Public sphere is a matter of substance in a democratic society. The visual settings of a city could impact a wide range of people in a society, and many of us are today victims of depressions. That is why, in this work, I have investigated the use of colors in current public spheres.
Doesn’t design already imply change? Yes, through design we give form to new products (and books, campaigns, services, systems and much more). Through these we also shape and change behaviours, attitudes and even worldviews.
Today it is both formally and globally recognised that both ecological and social systems are in a critical state. We also know that human activities – and not least design, and its associated overconsumption – drive unsustainability. With + Change we want to emphasise the very potential of design to affect change and to extend it. + Change comprises different perspectives on change, such as adaptation, evolution and revolution. For us + Change very much includes examining, challenging and changing the norms that shape the everyday life of individuals as well as society at large. To affect change through design can be about initiatives directed at products, systems or worldviews. We can choose to use design to affect change locally, regionally or globally, and with a focus on ecology, economy, human health and equality, or all of them simultaneously. Altogether + Change is about purposefully using design, and its inherent creativity, in order to achieve changes towards futures of sustainability.
+ Change is not only about what we study and why – it is also about how we do it. + Change pedagogy brings design, artistic expression and theory together. We believe we need students and staff groups to genuinely and in an interdisciplinary manner engage with the complexity of sustainability. Therefore, we have chosen to have an international intake on all our programmes and to deliver them in English. Together we make a + Change culture – dynamic, vibrant, creative and critical.
+ Change database
This is our digital platform where you will find selected Works, News and Features coming from the Linnaeus University’s Design Department. It is a tool for us as students, educators and researchers to share, connect and re-connect ideas for + Change. We continuously work to make our + Change knowledge and practices available and searchable.