Student work & Features

Student work:Sticks and Idiots

By:Georgian Andrei Turturica

This project involves forming and executing several differently structured meta-design workshops to capture effective methods that could apply in standard creative scenarios. The workshops are meant to mostly explore values and assumptions as designers. There are two main exploration tools in this project: The Idiot and the dummy-problem a.k.a. The Stick.

By:Britte Lillevars

A creative exploration presented as an artist book that investigates scrolling paralysis from a personal perspective. It reflects on the compulsive phone use and questions how we can rethink our relationship with digital devices. Through visual metaphors and storytelling, the project invites to reclaim phones as intentional tools rather than sources of distraction and anxiety.

By:Ellyn Casali

Disrupting Hustle Culture explores hustle culture and addresses the question – what does it mean to be productive?

By:Lissy Su Schneider

Phytodrift is a project focused on using Floating Treatment Gardens to revitalize the ecosystems keeping us alive.

The design programs

lnu.se/en/programme/design-change/

BFA in Design + Change

lnu.se/en/programme/visual-communication-change/

BFA in Visual Communication + Change

lnu.se/en/programme/design-change-master-programme/vaxjo-international-autumn/

MFA Relational Design + Change

lnu.se/en/programme/innovation-through-business-engineering-and-design-specialisation-design-master-programme/

MA in Innovation through Business, Engineering and Design – Specialisation Design

Why change?

Collecting knowledge

Doesn’t design already imply change? Yes, through design we give form to new products (and books, campaigns, services, systems and much more). Through these we also shape and change behaviours, attitudes and even worldviews.

Today it is both formally and globally recognised that both ecological and social systems are in a critical state. We also know that human activities – and not least design, and its associated overconsumption – drive unsustainability. With + Change we want to emphasise the very potential of design to affect change and to extend it. + Change comprises different perspectives on change, such as adaptation, evolution and revolution. For us + Change very much includes examining, challenging and changing the norms that shape the everyday life of individuals as well as society at large. To affect change through design can be about initiatives directed at products, systems or worldviews. We can choose to use design to affect change locally, regionally or globally, and with a focus on ecology, economy, human health and equality, or all of them simultaneously. Altogether + Change is about purposefully using design, and its inherent creativity, in order to achieve changes towards futures of sustainability.

+ Change is not only about what we study and why – it is also about how we do it. + Change pedagogy brings design, artistic expression and theory together. We believe we need students and staff groups to genuinely and in an interdisciplinary manner engage with the complexity of sustainability. Therefore, we have chosen to have an international intake on all our programmes and to deliver them in English. Together we make a + Change culture – dynamic, vibrant, creative and critical.

Sharing is Caring

This is our digital platform where you will find selected Works, News and Features coming from the Linnaeus University’s Design Department. It is a tool for us as students, educators and researchers to share, connect and re-connect ideas for + Change. We continuously work to make our + Change knowledge and practices available and searchable.

You can filter the database by general terms like: Course documentations, Final examinations; also by more specific conditions like: Video, Social media or Exhibitions.