Student work & Features

By:Gréta Balog, Andreea Bindar, Anna McCarthy, Deja De Moss

By observing him [Erik] in the gym as well as the other gym members we are able to take in to consideration everyones’ needs. We have done this by using techniques and tools, such as empathy maps and other ideation processes. We aim to create a multicultural profile by redesigning the digital interface and organising an open house to introduce the new visual identity and bring in a more diverse clientele. – Anna McCarthy, VC+C student

By: Anna-Karin Arvidsson

In this text, I describe how I use two species, elm and Canadian goldenrod, to create and investigate the problem of invasive alien species. By starting from the local, concrete and close, I want to create awareness to the global challenges we face.

To use is to observe what is there already

By:Maria Pasqualini

Usership, a simple yet fulfilling concept, was chosen as it does not require one to step outside its house, but inside its wardrobe. To use is to observe what is there already, the components of clothing, the memories that arise. Use is about time, it is the time we give to clothing to cover our skin with knowledge.

Student work:What do you think?

By:Wanying Xu

This research mainly introduces how I, as a designer, use the meta-design theoretical framework and design methods to explore my board game design.

The design programs

lnu.se/en/programme/design-change/

BFA in Design + Change

lnu.se/en/programme/visual-communication-change/

BFA in Visual Communication + Change

lnu.se/en/programme/design-change-master-programme/vaxjo-international-autumn/

MFA Relational Design + Change

lnu.se/en/programme/innovation-through-business-engineering-and-design-specialisation-design-master-programme/

MA in Innovation through Business, Engineering and Design – Specialisation Design

Why change?

Collecting knowledge

Doesn’t design already imply change? Yes, through design we give form to new products (and books, campaigns, services, systems and much more). Through these we also shape and change behaviours, attitudes and even worldviews.

Today it is both formally and globally recognised that both ecological and social systems are in a critical state. We also know that human activities – and not least design, and its associated overconsumption – drive unsustainability. With + Change we want to emphasise the very potential of design to affect change and to extend it. + Change comprises different perspectives on change, such as adaptation, evolution and revolution. For us + Change very much includes examining, challenging and changing the norms that shape the everyday life of individuals as well as society at large. To affect change through design can be about initiatives directed at products, systems or worldviews. We can choose to use design to affect change locally, regionally or globally, and with a focus on ecology, economy, human health and equality, or all of them simultaneously. Altogether + Change is about purposefully using design, and its inherent creativity, in order to achieve changes towards futures of sustainability.

+ Change is not only about what we study and why – it is also about how we do it. + Change pedagogy brings design, artistic expression and theory together. We believe we need students and staff groups to genuinely and in an interdisciplinary manner engage with the complexity of sustainability. Therefore, we have chosen to have an international intake on all our programmes and to deliver them in English. Together we make a + Change culture – dynamic, vibrant, creative and critical.

Sharing is Caring

This is our digital platform where you will find selected Works, News and Features coming from the Linnaeus University’s Design Department. It is a tool for us as students, educators and researchers to share, connect and re-connect ideas for + Change. We continuously work to make our + Change knowledge and practices available and searchable.

You can filter the database by general terms like: Course documentations, Final examinations; also by more specific conditions like: Video, Social media or Exhibitions.