Student work & Features

By:Anna Maurer, Eva Callens

Subjugation Domination Assimilation – Colonial Legacies and The Propagation of Imperial Indoctrination in The Philippines

Artefacts represents everyday affairs, they are significant yet they have become unconscious habits

By:Lauren Solomon

This project was conducted through a three-week fieldwork in the Philippines, through collaborations with organisations and education institutions. In these fieldwork I collected artifacts representing colonial legacies.

Student work:Tangled thoughts

By:Lucrecia Heinrich

I created a comic to talk about General Anxiety Disorder visualizing the daily struggles that might be unseen due to stigmatization and fear of being judged through visual communication. As a designer and a person who suffers from anxiety, I tried to create a space where people can read it and feel represented, understanding that this is something more common than usual and they should not hide it.

Student work:These Murky Depths

By:Selwyn Mao

These Murky Depths is a collaborative visual novel where you experience the experiences of people going through dissociative disorders. This project aims to show that others that experience dissociative disorders that there is representation in their lived experiences, and to illustrate to people who may not be familiar with the illness of how it feels.

The design programs

lnu.se/en/programme/design-change/

BFA in Design + Change

lnu.se/en/programme/visual-communication-change/

BFA in Visual Communication + Change

lnu.se/en/programme/relational-design-change-master-programme/vaxjo-international-autumn/

MFA Relational Design + Change

lnu.se/en/programme/innovation-through-business-engineering-and-design-specialisation-design-master-programme/

MA in Innovation through Business, Engineering and Design – Specialisation Design

Why change?

Collecting knowledge

Doesn’t design already imply change? Yes, through design we give form to new products (and books, campaigns, services, systems and much more). Through these we also shape and change behaviours, attitudes and even worldviews.

Today it is both formally and globally recognised that both ecological and social systems are in a critical state. We also know that human activities – and not least design, and its associated overconsumption – drive unsustainability. With + Change we want to emphasise the very potential of design to affect change and to extend it. + Change comprises different perspectives on change, such as adaptation, evolution and revolution. For us + Change very much includes examining, challenging and changing the norms that shape the everyday life of individuals as well as society at large. To affect change through design can be about initiatives directed at products, systems or worldviews. We can choose to use design to affect change locally, regionally or globally, and with a focus on ecology, economy, human health and equality, or all of them simultaneously. Altogether + Change is about purposefully using design, and its inherent creativity, in order to achieve changes towards futures of sustainability.

+ Change is not only about what we study and why – it is also about how we do it. + Change pedagogy brings design, artistic expression and theory together. We believe we need students and staff groups to genuinely and in an interdisciplinary manner engage with the complexity of sustainability. Therefore, we have chosen to have an international intake on all our programmes and to deliver them in English. Together we make a + Change culture – dynamic, vibrant, creative and critical.

Sharing is Caring

This is our digital platform where you will find selected Works, News and Features coming from the Linnaeus University’s Design Department. It is a tool for us as students, educators and researchers to share, connect and re-connect ideas for + Change. We continuously work to make our + Change knowledge and practices available and searchable.

You can filter the database by general terms like: Course documentations, Final examinations; also by more specific conditions like: Video, Social media or Exhibitions.