
News: Invitation: Other economies – Other publications
Student work & Features

Student work:WE MUST READ the fine prints
By:Afonso Vasconcelos Machado e Rocha Ferreira
The integration of ethics into digital design must be viewed as foundational, not ornamental. Rooted in cultural legacies of responsibility, designers today must engage critically with the ethical implications of their work. Embracing reflexive practice, they need to scrutinise their designs, ensuring that accountability and humanity guide the creation of digital environments that respect user rights and foster genuine well-being.

Student work:Reusist
By:Nathalie Hosari & Eve Lange
Reusist project, a public service system targeting students and the general public, tackles the unsustainable disposal of valuable surplus furniture found at Återbruket (SSAM) and on-campus at Linnaeus University. The main aim is implementing positive circular economy behaviours and attitudes through a designerly perspective, in light of consumerism and the constant need for and disposal of furniture.

Student work:Identity In Transit
By:Romina Ghahramani
“Identity in Transit” portrays an ongoing journey of self-discovery, adapting to life’s surprises, particularly during major transitions such as moving or experiencing significant life changes. It tells the story of people forming and reshaping their sense of self within new environments and circumstances.

Tangible furniture design and intangible circular systems
By:Junjie Gu
This design project is based on the trend of sustainable furniture as well as the rapid expansion of recycling culture. It contains both tangible furniture design and intangible circular system. The context of the project is a modular table design that combines both recycle material and mass-producible ready-to-assemble furniture (RTA).
The design programs
Why change?
Collecting knowledge
Doesn’t design already imply change? Yes, through design we give form to new products (and books, campaigns, services, systems and much more). Through these we also shape and change behaviours, attitudes and even worldviews.
Today it is both formally and globally recognised that both ecological and social systems are in a critical state. We also know that human activities – and not least design, and its associated overconsumption – drive unsustainability. With + Change we want to emphasise the very potential of design to affect change and to extend it. + Change comprises different perspectives on change, such as adaptation, evolution and revolution. For us + Change very much includes examining, challenging and changing the norms that shape the everyday life of individuals as well as society at large. To affect change through design can be about initiatives directed at products, systems or worldviews. We can choose to use design to affect change locally, regionally or globally, and with a focus on ecology, economy, human health and equality, or all of them simultaneously. Altogether + Change is about purposefully using design, and its inherent creativity, in order to achieve changes towards futures of sustainability.
+ Change is not only about what we study and why – it is also about how we do it. + Change pedagogy brings design, artistic expression and theory together. We believe we need students and staff groups to genuinely and in an interdisciplinary manner engage with the complexity of sustainability. Therefore, we have chosen to have an international intake on all our programmes and to deliver them in English. Together we make a + Change culture – dynamic, vibrant, creative and critical.
Sharing is Caring
This is our digital platform where you will find selected Works, News and Features coming from the Linnaeus University’s Design Department. It is a tool for us as students, educators and researchers to share, connect and re-connect ideas for + Change. We continuously work to make our + Change knowledge and practices available and searchable.
You can filter the database by general terms like: Course documentations, Final examinations; also by more specific conditions like: Video, Social media or Exhibitions.