Student work & Features

By:Astrid Mathieu

Help a girl out! is a board game for women to start conversations amongst their girl friends circles about the topic of performative femininity. The goal of the game is to be a support for meaningful conversations amongst friends and work through the complex, sometimes shameful,  most times contrary obligations that can arise while living as a woman.

A textured image of the Earth Design Logic Agency

By:Mathilda Tham & Åsa Ståhl

With the exhibition Earth Logic Design Agency we explore and practice what kinds of agency and imagination for making urgent change that can emerge if we adopt an earth logic lens, and let design be guided by the health of Earth and all its species, including humans. We invite visitors on a co-creative journey in five stops where we learn with change agents locally and internationally, and manifest our own agency to make change as individuals, communities and world citizens.

By:Viktorija Baltušytė

A Girl, her Heart and her sense of Home are faced with feelings of unprocessed grief in a mixed media short film about growing up amongst constant change. It is a story about living between the first, second and third cultures, told through moving image, costumes, animation and poetry.

By:Jula Sistek

A magazine documenting Berlins sticker culture aiming to question the mainstream perception on assigned cultural value.

The design programs

lnu.se/en/programme/design-change/

BFA in Design + Change

lnu.se/en/programme/visual-communication-change/

BFA in Visual Communication + Change

lnu.se/en/programme/design-change-master-programme/vaxjo-international-autumn/

MFA Relational Design + Change

lnu.se/en/programme/innovation-through-business-engineering-and-design-specialisation-design-master-programme/

MA in Innovation through Business, Engineering and Design – Specialisation Design

Why change?

Collecting knowledge

Doesn’t design already imply change? Yes, through design we give form to new products (and books, campaigns, services, systems and much more). Through these we also shape and change behaviours, attitudes and even worldviews.

Today it is both formally and globally recognised that both ecological and social systems are in a critical state. We also know that human activities – and not least design, and its associated overconsumption – drive unsustainability. With + Change we want to emphasise the very potential of design to affect change and to extend it. + Change comprises different perspectives on change, such as adaptation, evolution and revolution. For us + Change very much includes examining, challenging and changing the norms that shape the everyday life of individuals as well as society at large. To affect change through design can be about initiatives directed at products, systems or worldviews. We can choose to use design to affect change locally, regionally or globally, and with a focus on ecology, economy, human health and equality, or all of them simultaneously. Altogether + Change is about purposefully using design, and its inherent creativity, in order to achieve changes towards futures of sustainability.

+ Change is not only about what we study and why – it is also about how we do it. + Change pedagogy brings design, artistic expression and theory together. We believe we need students and staff groups to genuinely and in an interdisciplinary manner engage with the complexity of sustainability. Therefore, we have chosen to have an international intake on all our programmes and to deliver them in English. Together we make a + Change culture – dynamic, vibrant, creative and critical.

Sharing is Caring

This is our digital platform where you will find selected Works, News and Features coming from the Linnaeus University’s Design Department. It is a tool for us as students, educators and researchers to share, connect and re-connect ideas for + Change. We continuously work to make our + Change knowledge and practices available and searchable.

You can filter the database by general terms like: Course documentations, Final examinations; also by more specific conditions like: Video, Social media or Exhibitions.